Chapter 12. Emotion
EM.1: Case Study – Praveen: Emotions, Feelings, Moods, Meta-moods, Emodiversity and Losing a Video Game
Approximate reading time: 3 minutes
Praveen is an avid gamer. He’s been passionate about video games since his early teens and often uses them as a way to unwind after a long day at university. One evening, after a particularly challenging day, Praveen decided to play his favourite multiplayer online game.
- Emotions: During a particularly intense match, an opponent’s unexpected move led to Praveen’s character being defeated. This sudden event triggered a rush of adrenaline in Praveen, causing his heart rate to spike and his palms to sweat. This immediate and intense physiological reaction to the in-game event is his emotion.
- Feelings : After the initial shock of the unexpected move, Praveen recognized and labeled his physiological emotion. He thought, “I can’t believe that just happened! I’m so frustrated!”. This conscious awareness and interpretation of his physiological state is his feeling. It’s like him thinking, “This game always gives me the feels, especially during moments like this!”
- Moods: As the evening progressed and even after he stopped playing, Praveen was a bit down. This wasn’t just about his earlier in-game loss, but a more prolonged and subtle state affecting his behaviour and interactions. This general sense of melancholy, not as intense as his earlier emotion but lingering, is his mood.
- Meta-moods: Before going to bed, Praveen reflected on his gaming experience and his subsequent mood. He journaled, “Today’s game was intense. I felt such a rush during that match, but afterward, I felt a bit down. It’s interesting how a game can affect my mood for hours. I wonder why I let it get to me so much?” This introspection about his own emotional state, his reflection on his mood, is his meta-mood.
- Emodiversity: The following evening, Praveen felt a lot of different emotions. His new victorious game strategy made him feel proud; mentoring a new player made him feel warmth; and getting praised by an expert gamer made him feel encouraged. Even when Praveen lost another game, his frustration was now mixed with amusement. This emodiversity, Praveen noted, made his play more fulfilling. He journaled, “Today’s session was full of ups and downs in emotions, making me feel more alive and less knocked down by the lows.”
In Praveen’s gaming adventure, we see how emotions, feelings, moods, meta-moods, and emodiversity work together. Emotions are the immediate reactions; feelings are the stories we tell ourselves about these reactions; moods are the lingering states that colour our world; meta-moods are our reflections on these experiences;and emodiversity is our wide, colourful range of emotions. Through understanding and introspection, Praveen, like all of us, can navigate the complex and finer details of his emotional landscape and deepen self-awareness.
To calculate this time, we used a reading speed of 150 words per minute and then added extra time to account for images and videos. This is just to give you a rough idea of the length of the chapter section. How long it will take you to engage with this chapter will vary greatly depending on all sorts of things (the complexity of the content, your ability to focus, etc).