Chapter 17. Well-Being
WB.7: Deep Dive – What Defines Positive and Negative Experiences?
Approximate reading time: 2 minutes
Positive and good experiences are those that lead to happiness and benefit for both you and others. On the other hand, negative and bad experiences are those that cause suffering and harm. These definitions are intentionally focused on the practical outcome or consequences rather than being moralistic or religious.
Positive Experiences
These are typically enjoyable but can also include experiences that are initially unpleasant but lead to beneficial outcomes.
- Studying hard for an exam: It might feel stressful at the time, but the sense of achievement and good grades bring long-term satisfaction.
- Exercising regularly: The initial physical effort and tiredness can be tough, but it leads to better health and mood.
- Honest conversations with friends or family: These might be uncomfortable but can strengthen relationships and foster trust.
Negative Experiences
These usually feel unpleasant, but can also be experiences that feel good at the moment yet lead to negative consequences.
- Overindulging in partying or alcohol: It might be fun at the moment, but it can lead to health issues or affect academic performance.
- Spreading rumours or engaging in gossip: It might feel satisfying in the short term but can hurt others and damage your own reputation.
- Skipping classes for leisure activities: It feels good to have immediate fun, but it can negatively impact education and future opportunities.
In essence, positive experiences, even if they feel challenging at the time, ultimately lead to growth and well-being, while negative experiences, though potentially enjoyable in the short term, can result in detrimental outcomes.
To calculate this time, we used a reading speed of 150 words per minute and then added extra time to account for images and videos. This is just to give you a rough idea of the length of the chapter section. How long it will take you to engage with this chapter will vary greatly depending on all sorts of things (the complexity of the content, your ability to focus, etc).