4 Accessibility and UDL

The focus of many OER projects is to provide access to education at low or no cost. If the materials are not accessible for each and every student, they do not fulfill the mandate to deliver fully open educational resources.

This section outlines a number of resources that will help ensure your resource will be accessible for all students, including students with disabilities.

New to Accessibility? Start Here

There are two resources available that provide an introduction to accessibility in open educational resources and specifically cover how to make resources published in Pressbooks accessible to disabled students. They cover similar information, so you can choose depending on whether you would like to read or watch a video.

Here are some additional accessibility resources that may be helpful:

Accessibility Requirements

You should be familiar with the accessibility requirements before you start working on your resource and check back as needed. These are the minimum accessibility requirements that we aim to achieve for all open resources that we publish.

These requirements apply regardless of what platform you are working in. If you are working in Pressbooks, see the Accessibility section in the BCcampus Open Education Publishing Style Guide for technical instructions about how to achieve all of these things in Pressbooks.

The OER Production Team is here to help, and we will make sure that your resource meets all of these criteria before publishing. Are you creating something that isn’t covered in the accessibility criteria? Reach out to the OER Production team for input.

BCcampus Image Description Policy

Images are powerful tools that can convey a lot of information in very little space. However, not everyone will be able to access those images, so writing image descriptions is a vital part of making your resource accessible to all students.

Because image descriptions are context dependent and can contain a lot of information, they are often best written by someone with subject matter expertise who understands what is going on in the image and what students should be getting out of it. As such, authors are responsible for writing image descriptions as they add images to the resource.

The OER Production team is available to provide specific guidelines and feedback on your descriptions, but we need your expertise to ensure the descriptions are accurate and useful for students. If you have a lot of complex images, set up a meeting with us so we can talk through strategies for describing images.

Document Accessibility: PowerPoint, Microsoft Word, PDF

If you are creating content in a platform other than Pressbooks, you should familiarize yourself with how to make content in that platform accessible. Here are some resources:

The Accessibility Handbook for Teaching and Learning by Briana Fraser and Luke McKnight also provide a collection of guidelines for making accessible content in different platforms.

Tools for Accessibility Testing

  • WAVE Browser Extension: With a click of a button, the WAVE plugin will assess a webpage for text colour contrast, identify what images do and don’t have alt text, give you an overview of the heading structure, identify links to PDFs, and assess table markup. This tool can be used to assess Pressbooks webbook chapters.
  • Contrast Checker: This tool is helpful for finding accessible colour combinations and checking colour combinations for accessibility. You can also upload pictures and it pull pull the covers from the picture to check. Colour combinations must meet Level AA (ratio 4.5:1 for regular text).
  • NVDA: An open source screen reader available for Windows computers. Also MathPlayer will allow an NVDA screen reader to correctly verbalize LaTeX equations rendered with MathML.

Universal Design for Learning

Watch this webinar or keep reading — the text and the video cover very similar content.

Universal Design for Learning (UDL) is a framework that encourages designing teaching and learning environments and materials in ways that give students flexibility, choice, and support. UDL has three principles:

  1. Provide multiple means of engagement. This is the why of learning. It looks at designing learning experiences that provide options to motivate students to learn.
  2. Provide multiple means of representation. This is the what of learning. It looks at how the content is being presented to students and aims to create content that gives students options in how they engage with that content.
  3. Provide multiple means of action and expression. This is the how of learning. It looks at the options students have for demonstrating and managing their knowledge and learning.

Because we are focusing on designing OER here, this section will focus on how to provide multiple means of representation when creating OER.

Multiple Means of Representation in OER

There are three guidelines to consider with multiple means of representation:

Perception, Language and Symbols, and Building Knowledge

Perception

The first guideline is perception, which aims to ensure that key information is equally perceptible to all learners. This guideline is closely related to web content accessibility guidelines (guidelines to make web content accessible to people with disabilities) as it encourages providing options for students to interact with content that don’t rely on a single sense, like sight, hearing, movement, or touch. However, a key aspect of the perception guideline is the ability for users to choose and customize as well as thinking about the diversity of perspectives represented in content.

Here are some example of how the perception guideline can be applied to OER.

Multimodality

One way to address the perception guideline is to create OER that includes multiple modalities that allow students to choose the one that works best for them. This can look like any of the following:

  • A reading provided as text and audio.
  • Text content that is compatible with text-to-speech tools.
  • A captioned video and a reading that teach the same concept.
  • A recorded lecture that is available as a transcript.

Multiple Formats

Another way to offer students choice and flexibility in their learning materials is to provide them in multiple formats.

For examples, resources published in Pressbooks are available for reading in four different formats, which each have their own strengths and weaknesses and are useful in different situations:

  • Webbook: Can be accessed in any browser at any time, can include multimedia content, and will work with browser text-to-speech tools. Requires internet access.
  • EPUB: Can be read on a mobile device and the display of text can be customized. Does not require internet access.
  • Digital PDF: Can be annotated digitally. Most usable on a large screen. Does not require internet access.
  • Print PDF: Can be printed and annotated. Does not require internet access.

Alternatively, if you are creating your own documents to share with students, you might share both the PDF and Word versions. The PDF is easier to download and open, but the Word version has built-in accessibility tools like text to speech and the ability to customize the display of text.

Considerations for Print Versions

While there are a lot of benefits to digital educational materials, print access is still important for many students. For example, many students like to physically highlight and annotate while they read. Others feel like they retain information better when reading physical copies. Some may be uncomfortable with computers, have no internet access, or not have their own device. In addition, some disabilities make reading on screens difficult or impossible.

As such, it’s important to specifically consider the usability and accessibility of the print version of a resource:

  • Text size. Text size cannot be adjusted in a print version, so you want to ensure text is at least a size-12 font and even consider providing large-print options.
  • Links to external websites. Ensure students accessing the print copy can find these URLs. In Pressbooks, there is a CSS workaround to make this possible. Otherwise, you could provide the full URL in a footnote or at the end of a resource.
  • Multimedia and interactive content. Ensure students accessing the print copy can find the multimedia and interactive content. One way that Pressbooks supports this is by providing direct links to all H5P activities, audio, and video in the PDF version. Another thing you could do is provide printable alternatives. For example, you could make multiple-choice questions available in regular text in addition to the H5P activity, or include a transcript for an audio recording. That way, students using a print copy can still get the same content. Here is an example: Math for Trades Quiz.

Language and Symbols

The second guideline is around language and symbols to establish a shared understanding of the topics being discussed, and recognizing that one way of communicating a concept may not make sense for all students. Here are some ways to apply this guideline:

  • Provide a list of key terms and definitions using the Pressbooks Glossary tool.
  • Use videos, animations, etc., to demonstrate hands-on techniques.
  • Create accessible math content so it can be read with a screen reader.
  • Provide legends that explain what different symbols mean.
  • Avoid using examples or phrases that are specific to a certain generation, culture, or location, or provide explanations for those who are not familiar.
  • Provide support for those less familiar with the language through translation, images, and explanations.

Building Knowledge

The third guideline is about building knowledge. With this guideline, the goal is to support students in transforming their learning into knowledge that can be used for future decision making.

This can include:

  • Helping students make connections to their background knowledge.
  • Identifying patterns, relationships, and big ideas.
  • Assisting students in working through and applying information.

Here is how this can be applied in your OER:

  • Create infographics, diagrams, and models that illustrate main ideas.
  • Use textboxes to highlight learning objectives, examples, or theories from the rest of the text.
  • Provide interactive H5P activities to allow students to practice and self-assess their learning.
  • Use visual cues to identify different types of information.

More Information about UDL

If you want to dig into Universal Design for Learning in more detail, here are some places to start:

References

CAST (2024). Universal Design for Learning Guidelines version 3.0. Retrieved from http://udlguidelines.cast.org

License

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Getting Started: OER Publishing at BCcampus Copyright © 2021 by BCcampus OER Production Team is licensed under a Creative Commons Attribution 4.0 International License, except where otherwise noted.

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